AI Insights · Timothy · October 2025
Top 5 Boxing Games on iOS in Belgium: Q3 2025 Performance
Explore the performance of the top 5 boxing games on iOS in Belgium during Q3 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the top boxing games on iOS in Belgium exhibited varied performance in terms of downloads, revenue, and active users. Here's an overview based on data from Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited saw an interesting trend in weekly downloads, starting at 100K and peaking mid-quarter at 205K, before declining to 21K by the end of September. The weekly revenue showed sporadic activity, peaking at around $14 in late August. Active users initially increased from 249K to a high of 471K in early August but declined to 113K by the quarter's end.
Boss Fight. by BoomBit, Inc. experienced a consistent user base with active users maintaining around 1.4K to 1.6K throughout the quarter. Downloads fluctuated, starting at 218K, dipping mid-quarter, and ending with 57K. Revenue also saw a peak of $14 in early August before dropping off.
Swift Punch by America Scores showed a decline in downloads from 133K to 2K by early September, with no reported revenue or active user data.
Boxing Star: Boxing Fight Game from THUMBAGE saw a notable spike in weekly revenue, reaching $206 in early July. Downloads began at 110K, peaking at 246K in the same period. Active users followed a similar trend, peaking at 350K before tapering to 76K by the end of the quarter.
MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. had modest download figures, starting at 25K and peaking at 138K in mid-August. Revenue was minimal, with a few spikes, notably $12 at the end of September. Active users saw a gradual increase, reaching 192K in mid-August before stabilizing.
These insights provide a snapshot of the competitive landscape for boxing games on iOS in Belgium. For more detailed analytics, visit Sensor Tower.